by on May 21, 2024
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Fixed a bug on non-x86 platforms where when decompressing alpha we would prefetch beyond the sting of the alpha aircraft by sixteen scanlines. Switched to pre-compiled shaders on most platforms. You can now use multiple BinkTexture platforms in one utility (like D3D9 and GL, for instance). Other times issues are bonkers enough to sound like a psychological experiment: a buddy of mine is elevating his kid solely on Sesame Street clips from his childhood. Fixed a crash when BinkGetPlatformInfo-ing the sound submission thread on PS4 when no Binks had an open sound observe. Added a method to query the sound submission thread pointer on PS4 using BinkGetPlatformInfo and the BINKPLATFORMSUBMITTHREADS enum. Don't question the sound system on a resume, if the video is already resumed. On Android x86, used a dummy silence sound buffer to forestall clicks and to keep away from terrible performance if the sound started skipping.

Top 10 Most Subscribed YouTubers in the World - GeekRepublics 1 April Winter sports activities are getting organised for the year and a few have even began. Warn if any of the recordsdata in an inventory file or interchicks collection of images have lacking alpha and you tried to compress with an alpha airplane. This fashion you may have Bink reopen the audio device after a headphone is eliminated (however provided that all the Binks are closed first). Made Bink 1 at all times blit your complete frame with DIBSections (prevents worse than ordinary tearing points on slow scrolling movies in Aero mode on Windows). Fixed a bug where 64-bit Windows was sometimes exhibiting as 32-bit within the System Info window. Made a Windows OpenGL pixel shader instance (use gltextures.cpp on Windows).

When utilizing OpenAL on Linux, use the per-thread set current context capabilities (should integrate with sport OpenAL use now). On PS4, made the background threads use round robin scheduling. New video format - we have had a whole lot of fixes in the final month and we needed to round all of them up into a brand new format, so you realize you're using one of the best stuff. Using the command line, interchicks now you can store a string within the Bink header (for copyrights or other metadata). Fixed a bug when playing a Bink 2 film on the GPU that has alpha, but you chose not to decompress the alpha. Bink 2 now has GPU video decoding! This is generally two to thrice sooner than CPU-solely decoding alone! BinkGPU uses the CPU to decode the bitstream, and compute shaders on the GPU for every little thing else! Available for Windows DirectX 11, Linux GL 4.3, Sony PS4 and Microsoft Xbox One.
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